Supported Content

Version: 0.1.0

Status: early alpha. This page describes the content that is currently implemented in the codebase today. It is a practical support list, not a promise of full vanilla parity.

Positioning

  • The game is trying to capture a classic early-2012 survival arc in a 2D terminal format.
  • A lot is already implemented.
  • Not everything from the source formula exists yet, and some implemented systems are still rough.

Supported Mobs

Hostile mobs

  • Zombie
  • Creeper
  • Skeleton
  • Spider
  • Silverfish
  • Slime
  • Enderman
  • Blaze
  • Zombie Pigman
  • Ghast
  • Ender Dragon
  • End Crystal

Passive and neutral mobs

  • Cow
  • Sheep
  • Pig
  • Chicken
  • Squid
  • Wolf
  • Ocelot
  • Villager

Vehicle / rideable entity

  • Boat

Supported Item And System Families

The item roster is broad enough to support the main survival loop already. Current implemented families include:

Basic blocks and materials

  • dirt, stone, sand, gravel, cobblestone, planks
  • wood, birch wood, leaves, birch leaves
  • glass, wool, snow, ice, cactus, sugar cane
  • netherrack, soul sand, glowstone, end stone, obsidian

Ores and resource progression

  • coal
  • raw iron and iron ingots
  • raw gold and gold ingots
  • diamond
  • redstone dust
  • flint

Tools and weapons

  • wooden, stone, iron, and diamond pickaxes
  • wooden, stone, iron, and diamond swords
  • wooden, stone, iron, and diamond hoes
  • wooden, stone, iron, and diamond axes
  • wooden, stone, iron, and diamond shovels
  • bow
  • fishing rod
  • flint and steel
  • shears

Utility and placeables

  • torch
  • crafting table
  • furnace
  • chest
  • bed
  • wood door
  • ladder
  • lever
  • stone button
  • redstone torch
  • redstone repeater
  • piston
  • TNT
  • enchanting table
  • anvil
  • brewing stand
  • bookshelf
  • boat

Food and drops

  • bread
  • raw and cooked beef
  • raw and cooked mutton
  • raw and cooked porkchop
  • raw and cooked chicken
  • raw and cooked fish
  • wheat and wheat seeds
  • rotten flesh
  • bone
  • string
  • leather
  • feather
  • egg
  • gunpowder
  • slimeball
  • blaze rod
  • blaze powder
  • ghast tear

Buckets, bottles, and potion chain

  • bucket
  • water bucket
  • lava bucket
  • glass bottle
  • water bottle
  • awkward potion
  • healing potion
  • strength potion
  • regeneration potion
  • fire resistance potion
  • magma cream
  • nether wart
  • bone meal

End progression items

  • ender pearl
  • eye of ender

Crafting and progression chains currently present

  • armor sets: leather, iron, diamond
  • books and bookshelves
  • paper from sugar cane
  • arrows from flint, stick, and feather
  • boats
  • flint and steel for manual Nether portal ignition

Important Current Gaps

This list is not exhaustive, but these are examples of content families that are still missing or not yet documented as complete parity:

  • many later-era sandbox items and mechanics
  • broader transport systems beyond boats
  • full polished client/server parity
  • full vanilla recipe coverage across every niche utility item

Public Documentation Guidance

If you publish the repo soon, describe the game like this:

  • local single-player survival sandbox first
  • early alpha
  • broad but incomplete content surface
  • experimental networking

That is materially more accurate than presenting it as a finished full-parity clone.