Gameplay

Version: 0.1.0

Status: early alpha. The intended survival loop is in place, but behavior is not yet bug-free.

Core Loop

The intended progression is:

  1. gather wood and basic blocks
  2. craft tools and a furnace
  3. mine stone and ore
  4. survive nights and hostile mobs
  5. explore caves, villages, dungeons, and strongholds
  6. progress through Nether and End

Core Controls

Action Control
Move A / D or left/right arrows
Jump / swim up W, Up, or Space
Sneak toggle X
Sneak hold Shift
Inventory E
Hotbar 1-9
Mine / attack Left Click
Place / interact Right Click
Use hovered block fallback F
Settings menu O
Quit / close UI Q or Esc

Settings And Rules

These are available in-game:

  • P: cycle difficulty
  • G: cycle gamerule preset
  • H: toggle mob spawning
  • J: toggle daylight cycle
  • K: toggle weather cycle
  • L: toggle keep inventory
  • O: open the settings menu

Inventory And Crafting

The inventory UI supports more than simple click-swap behavior.

  • Enter: craft once from the current crafting grid
  • Shift+Enter: craft max
  • Delete: clear the crafting grid back into inventory
  • left drag: spread one item per crossed slot
  • right drag: also spread one item per crossed slot for precise layout
  • shift-left-click on crafting output: craft max with mouse

The crafting grid changes based on context:

  • inventory crafting: 2x2
  • crafting table: 3x3

Interaction Notes

  • Right click places or interacts.
  • F is the keyboard fallback for hovered-block interaction when terminal mouse support is inconsistent.
  • Chests, furnaces, doors, portals, and other interactables use the same interaction path.

Travel / Test Shortcuts

These exist in the current build and are especially useful for testing:

  • F5: travel to Overworld
  • F6: travel to Nether
  • F7: travel to End
  • F8: return to spawn
  • F9: equip a diamond combat loadout

If you do not want these in the eventual public build, remove or gate them before launch.

Scope Note

  • The core gameplay target is local single-player survival.
  • Networking exists for development/testing, but it is not yet documented as a polished feature path.
  • For the currently implemented item and mob roster, see Supported Content.

Death And Respawn

  • death shows a dedicated respawn screen
  • R, Enter, or Space respawns after the short delay
  • Q or Esc quits from the death screen
  • respawn gives brief grace time

Saves

The game autosaves during play and persists local progression under saves/.