Gameplay¶
Version:
0.1.0Status: early alpha. The intended survival loop is in place, but behavior is not yet bug-free.
Core Loop¶
The intended progression is:
- gather wood and basic blocks
- craft tools and a furnace
- mine stone and ore
- survive nights and hostile mobs
- explore caves, villages, dungeons, and strongholds
- progress through Nether and End
Core Controls¶
| Action | Control |
|---|---|
| Move | A / D or left/right arrows |
| Jump / swim up | W, Up, or Space |
| Sneak toggle | X |
| Sneak hold | Shift |
| Inventory | E |
| Hotbar | 1-9 |
| Mine / attack | Left Click |
| Place / interact | Right Click |
| Use hovered block fallback | F |
| Settings menu | O |
| Quit / close UI | Q or Esc |
Settings And Rules¶
These are available in-game:
P: cycle difficultyG: cycle gamerule presetH: toggle mob spawningJ: toggle daylight cycleK: toggle weather cycleL: toggle keep inventoryO: open the settings menu
Inventory And Crafting¶
The inventory UI supports more than simple click-swap behavior.
Enter: craft once from the current crafting gridShift+Enter: craft maxDelete: clear the crafting grid back into inventory- left drag: spread one item per crossed slot
- right drag: also spread one item per crossed slot for precise layout
- shift-left-click on crafting output: craft max with mouse
The crafting grid changes based on context:
- inventory crafting: 2x2
- crafting table: 3x3
Interaction Notes¶
- Right click places or interacts.
Fis the keyboard fallback for hovered-block interaction when terminal mouse support is inconsistent.- Chests, furnaces, doors, portals, and other interactables use the same interaction path.
Travel / Test Shortcuts¶
These exist in the current build and are especially useful for testing:
F5: travel to OverworldF6: travel to NetherF7: travel to EndF8: return to spawnF9: equip a diamond combat loadout
If you do not want these in the eventual public build, remove or gate them before launch.
Scope Note¶
- The core gameplay target is local single-player survival.
- Networking exists for development/testing, but it is not yet documented as a polished feature path.
- For the currently implemented item and mob roster, see Supported Content.
Death And Respawn¶
- death shows a dedicated respawn screen
R,Enter, orSpacerespawns after the short delayQorEscquits from the death screen- respawn gives brief grace time
Saves¶
The game autosaves during play and persists local progression under saves/.